Goto MaxScript –> Run Script, and choose “PinboxCreator11.ms” You will see a small dialogue box pop up. In this step we are going to use the script written by Anton Vasilescu. Now goto the Layer Manager and activate the checkbox next to the Pins layer.Ġ7.
![3d pinbox renderer 3d pinbox renderer](https://i.pinimg.com/736x/d6/f9/48/d6f948e2a142caa6d6e906c88a32d93e.jpg)
Make sure that Align to Surface is unchecked. Now click on “Set Position” and set the face number to 2 and the A Coordinate to. Now click on “Pick Object” and click on the “Animated Surface” The pin should jump to the center of the plane. Under “Assign Controller” highlight Position, and click on the Assign Controller button (has a question mark on it). Goto the Layer Manager and unhide the Pins layer. Now you should have every other row nicely offset by one half of a grid box.Ġ5. In the Offset World Column, enter -.5 in the Y-axis field. Use the Ring select, and then right click on the move tool icon. Go back to your edge sub object mode and now select every other edge along the short axis. Leave the number of edges at 1, but adjust the Slide setting to -90Ġ4. Select the first edge at the corner on the short side of the plane, and hit Loop and then Ring to get the following selection.Ġ3. Convert the plane to an Editable Poly and go to the Edge Sub object. Now set the number of segments to Length : 28 Width : 20. Set the dimensions to Length : 28 Width : 17.5. Create a plane in the perspective viewport. Activate the checkbox next to Layer 0, and Hide all other layers to give you an empty scene to work with.Ġ2. After all geometry has been assigned, you can toggle the Hide icon to turn off whatever you want in the scene.
3d pinbox renderer plus#
By selecting the appropriate object, and highlighting the layer and hitting the Plus button, you can assign objects to each layer. Name them Casing, Pins, and Original Shapes. In the dialogue box that opens use the button at the top left to create 3 layers. Now goto your Layer Manager (looks like sheets of paper, just right of the Align Tool).
![3d pinbox renderer 3d pinbox renderer](https://i.pinimg.com/originals/9d/3b/5b/9d3b5b726924ff4d7918471629413bac.jpg)
Goto the Display Panel and hit Unhide All. First we are going to do a little file cleanup.
3d pinbox renderer download#
Alright, so we are going to start off with the model from Step 42 of the Modeling tutorial, or download the file on this page and open Pinbox.max. I’d also like to give a big thanks to Anton Vasilescu for writing the MaxScript for this tutorial. I am just using a procedural texture to make things easier. As I state later in the tutorial, this can be setup with any B/W image or video clip. This tutorial was the inspiration for the other two Pin Art Tutorials on this site. However the tutorial was setup in Maya, so I decided to take a crack at it in 3ds Max. It also reminded me of the really cool video for Nine Inch Nails’ “Only”. I created this tutorial after reading “How do I animate a pin art desk toy” in issue 106 of 3D World.